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Tag Archives: gamification
Higher ‘Professional’ Ed, Lifelong Learning to Stay Employed, Quantified Self, and Libraries
***Â This post was originally published in ACRL TechConnect on March 23, 2014. *** The 2014 Horizon Report is mostly a report on emerging technologies. Many academic librarians carefully read its Higher Ed edition issued every year to learn about … Continue reading
Posted in Library, Technology
Tagged 2014 Horizon Report, competency, emerging technologies, gamification, higher education, Horizon Report, trends
Comments Off on Higher ‘Professional’ Ed, Lifelong Learning to Stay Employed, Quantified Self, and Libraries
Why Gamify and What to Avoid in Library Gamification
*** This blog post has been originally published in ACRL TechConnect 0n August 7, 2012. *** In my last post, “Applying Game Dynamics to Library Services,†I presented several ideas for applying game dynamics to library services. After the post, I … Continue reading